System Trade Tables

For, at least, the main planet for each system you should create a Trade Table. Detailed systems will have trade tables for each occupied planet and satellite. Especially detailed planets may include tables for major cities or countries. While it is impossible to truly represent the details of interstellar economics, a reasonable and interesting facsimile is possible.

The goods available on a planet consist of those things produced locally and those in transit from system to system. I have categorized the possible resources into 12 groups, and using the data from the UWP and dice rolls will determine what goods are available on the planet. These goods represent the continuing resources that can be found in this location. Merchants can expect to find these goods as freight or cargo here.

In addition to these goods another group of goods equal to the UWP population number for the planet will be selected by rolling on the Speculative Trade Table. These goods are meant to represent trade goods in transit through the system, and those that may not come from local resources. This set of goods can be regenerated each time the PC's come through the system, or can form a semi-permenate set of goods.

Creating a Trade Table consists of 7 steps:

  1. Determine how many items the planet has available in each of the Trade Categories. Sum the modifiers for each good from the Availability of Goods table and subtract 2d6. Anything below 0 is treated as 0. This is the number of goods this location has to offer in this category.
  2. Availability of Goods

    Natural Resources

     

    Atmosphere

    Hydrographics

    Population

    Technology

    Life

     

    0-3, A+

    4-9

    0-3

    4-8

    9+

    0-3

    4-7

    8+

    0-3

    4-6

    7-A

    B+

    Yes

    No

    Agriculture

    -4

    +3

    -1

    +3

    +2

    -4

    +2

    -2

    0

    +2

    +1

    0

    +5

    -2

    Minerals

    +2

    0

    +4

    +2

    0

    +2

    +2

    0

    +2

    +4

    +3

    +1

    0

    +1

    Compounds

    +2

    +1

    +2

    +3

    +1

    +3

    +1

    -1

    +1

    +1

    +1

    0

    +7

    0

    Processed Goods

     

    Atmosphere

    Hydrographics

    Population

    Technology

    Life

     

    0-3, A+

    4-9

    0-3

    4-8

    9+

    0-3

    4-7

    8+

    0-3

    4-6

    7-A

    B+

    Yes

    No

    Agroproducts

    0

    +4

    +2

    +3

    +2

    +1

    +2

    +1

    +1

    +3

    +2

    +1

    +5

    0

    Metals

    +2

    0

    +3

    +2

    -2

    -1

    +1

    0

    -1

    +3

    +6

    +6

    0

    0

    Non-Metals

    +1

    +1

    +1

    0

    -1

    0

    +2

    +1

    0

    +2

    +4

    +6

    +3

    0

     

    Manufactured Goods

     

    Atmosphere

    Population

    Government

    Technology

    Life

     

    0-3, A+

    4-9

    0-4

    5-7

    8+

    0,1

    2-6

    7,G

    8+

    0-3

    4-6

    7-9

    A+

    Yes

    No

    Parts

    +1

    0

    -1

    +1

    +3

    -1

    +1

    +2

    0

    -1

    +1

    +3

    +5

    +1

    0

    Durables

    +1

    0

    -1

    +2

    +4

    0

    +1

    +2

    0

    -2

    +2

    +3

    +4

    +1

    0

    Consumables

    +1

    0

    -1

    +1

    +5

    0

    +2

    +3

    +1

    0

    +2

    +4

    +6

    +1

    0

    Information

     

    Population

    Government

    Law Level

    Technology

     

    0-4

    5-7

    8+

    0,1

    2-6

    7,G

    8+

    0-2

    3-6

    7-9

    A+

    0-3

    4-6

    7-9

    A+

    Artforms

    +1

    +2

    +3

    0

    +1

    +2

    +2

    0

    +1

    +2

    +1

    +3

    +1

    +2

    +3

    Software

    0

    +1

    +4

    0

    +1

    +1

    +1

    0

    +1

    +2

    +3

    -9

    0

    +1

    +4

    Documents

    -1

    0

    +1

    0

    +1

    +2

    +4

    0

    +2

    +4

    +6

    0

    +1

    +3

    +1

     

  3. Roll 2d6 for the specific type of good for each item in each Category and write the item down in a list.

General Goods Categories

  1. Natural Resources
    1. Agricultural
      1. Animal Fibers
      2. Animals
      3. Livestock
      4. Natural Fertilizers
      5. Plant Fibers
      6. Wood
      7. Bulk Carbohydrates
      8. Plants
      9. Vegetable Produce
      10. Skins/Furs
      11. Raw Spices
    1. Minerals
      1. Gold
      2. Galena (lead)
      3. Wolframite (tungsten)
      4. Nickel Ore
      5. Bauxite (aluminum)
      6. Iron Ore
      7. Tungsten
      8. Rare Earth elements
      9. Lanthanum Ore
      10. Gems
      11. Radioactive ores
    1. Compounds
      1. Nitrogen Compounds
      2. Natural Gas
      3. Coal
      4. Raw Hydrocarbons
      5. Ammonium Nitrate
      6. Silicon Compounds
      7. Water
      8. Fertilizers
      9. Pharmaceutical Compounds
      10. Spices/Herbs
      11. Crystals
  1. Processed Resources
    1. Agroproducts
      1. Canned/frozen Vegetables
      2. Bagged Fertilizers
      3. Flour/meal
      4. Leathers/Furs
      5. Liquor/Beer
      6. Paper
      7. Meat
      8. Lumber
      9. Pharmaceuticals
      10. Processed Spices
      11. Bread/Pasta
    1. Metals
      1. Refined Lanthanum
      2. Tungsten
      3. Copper
      4. Tin
      5. Iron
      6. Steel
      7. Aluminum
      8. Lead
      9. Nickel
      10. Silver
      11. Gold
    1. Non-Metals
      1. Isotopes
      2. Refined rare earths
      3. Petrochemicals
      4. Ammonia
      5. Plastic Stock
      6. Polymers
      7. Refined mineral compounds
      8. Silicon Blanks
      9. Refined fuel
      10. Catalytic compounds
      11. Zocchi crystals
  1. Manufactured Goods
    1. Parts
      1. Fiber Cables and Connectors
      2. Power System Parts (lower TL)
      3. Weapon Parts (lower TL)
      4. Electronic Parts (lower TL)
      5. Computer Parts (lower TL)
      6. Mechanical Parts
      7. Composite Panels/cables
      8. Computer Parts
      9. Electronic Parts
      10. Power System Parts
      11. Gravitic Parts
    1. Durables
      1. Robots
      2. Machine Tools
      3. Tools (hand/medical/scientific)
      4. Weapons
      5. Computers
      6. Electronics (including disks)
      7. Textiles
      8. Clothing
      9. Commercial Vehicles
      10. Personal Vehicles
      11. Protective Gear & Vacc Suits
    1. Consumables
      1. Aromatics
      2. Wine
      3. Preserved Foods
      4. Flavored Water
      5. Teas & Coffee
      6. Batteries & Power Cells
      7. Tobacco-like Products
      8. Personal Electronics
      9. Ammunition
      10. Clothing
      11. Pharmaceuticals
  1. Information
    1. Artforms
      1. Paintings/drawings
      2. Sculptures
      3. Cartoons
      4. Prints
      5. Photographs
      6. Musical recordings
      7. Entertainment videos
      8. Fictional Writings
      9. Biographical Writings
      10. Sheet music
      11. Interactive Fiction
    1. Software
      1. Robotic Software
      2. Ship System Control
      3. Operating System
      4. Business Application
      5. Instructional/Self-Improvement
      6. Entertainment
      7. Language
      8. Interface/Conversion
      9. Programming
      10. Industrial Control
      11. CADS
    1. Documents
      1. Archival Records
      2. Scientific Data
      3. Legal Documents
      4. Commercial Documents
      5. Bonds
      6. Personal Mail
      7. Currency
      8. Stock certificates
      9. Census Data
      10. Religious Documents
      11. Engineering Specifications

 

  1. Roll a number of times equal to the population number of the planet's UWP on the Occasional Trade Item Table and add those goods to the list.
  2. Add the number of items in the list and divide them into 99. The quotent of this division represents the percentage each good is assigned. (The trade good found by the PC's will be found by rolling a d100 and taking the good that falls at that percent level.) Example: Scorth has a total of 12 goods, 99/12 =8.25, so each item will get an 8% chance of being selected.
  3. Assign ascending percentages to the goods on the list starting at 2 and continuing until you run out of trade goods on the list. There will be at least 1 percent, and usually quite a few more, unassigned. A roll of exactly 1 should be treated as a special case by the GM. If there are more unassigned percentages, wrap around continuing on the table up from the first item. Example: Continuing with Scorth, Item 1 is 2 to 9, Item 2 is 10 to 17…Item 12 is 90 to 97, and Item 1 is again 98 to 100.
  4. Detail each good. Copy the resale DM's, lot size, number of lots, and other items from the Occasional Trade Item Table to the planet's trade table. Determine actual costs from the Actual Value Table and calculate the cost of the lot. Determine any special handling characteristics and include on the table.
  5. Finally, give the good a specific name and history.Who is the broker? Who manufactured it? Is it a known brand or not? What is the good's quality?