Callia (1832)

Primary : M7 V





















De Po










Starport: E Frontier Installation. Essentially a marked spot of bedrock with no fuel, facilities, or bases present.
Size: 1 Very Small (1,890 km)
   Gravity = 0.28
   Year = 62 days
   Day = 30.4 hours
Atmosphere: 5 Thin (breathable without aids)
   Oxygen 22%, Nitrogen mix 71%
Hydrographics: 0 No free standing water!  Water only available from underground aquifers tapped by, and controlled by, local technocrats.  Water purchased by outsiders is very, very, expensive. Note: there is no refined fuel on Callia, and unrefined fuel costs, on average, 5,000 cr per dton.
Population: 5 Hundreds of Thousands (300,000), note over 100,000 are reported to be Jonkeereen.
Government: 5 Feudal Technocracy. Government is controlled by a caste of hereditary Water Masters who operate the water pumps and filters that make Callia livable.
Law Level: 2 Very Low: Portable energy and laser weapons totally prohibited.  Any individual not wearing a  sword, or side arm is considered to be, and treated as, a member of the Mucker Caste. Muckers are forbidden any weapons other than a knife worn at their belt.
Technology: 6 Industrial Level, note very little industry to be found on Callia
Trade Codes:  De, Po This desert world is underdeveloped and a backwater with little, if any trade potential.
Exports of Note None.

Callia is almost entirely a cold desert consisting of a jumble of  rocks and dusty plains. The mid and upper latitudes of Callia are well below 0 c most of the year and are visited only by a few Water Hunters who capture small deposits of snow and ice for sale in the warmer equatorial latitudes. Collecting water in this fashion is illegal and the transport or sale of "surface water" is punishable by death.

The only legally available water is underground, in natural aquifers tapped by artesian wells. A few natural oasis, where stunted trees and grasses grow, dot the surface, and these were the original sites of settlement on Callia. Drilling has opened many more artesian wells over the centuries. All population centers are based around these natural, or artificial, artesian wells which provide water sources. No population center has, or can support, more than a few thousand inhabitants, and most support only a few hundred.

Callia has a strong, even rigid, caste system. Interaction among the castes is very formal and rare. Movement between castes is almost impossible.  At the top of the caste system are the Water Masters and at the bottom are the Muckers. Between are a number of other castes each focused on some important aspect of Callian life.

The Water Masters operate the pumps and filters and control the supplies of water. They also control Callian society. Among the Water Masters a feudal society where  access to larger amounts of water confer larger status has grown up.

At the bottom of Callian society is the Mucker class. The Muckers are the laborers who do the dirty work of keeping the wells open and clean, they also do the labor in the water reclamation plants that reprocess all waste water produced by the Callians.

A  few Caravans of solar powered ATV's travel from town to town on Callia carrying trade goods and news. The Caravaners exist outside the caste system and are a haven for Muckers who have run away from their towns, or those that just don't fit elsewhere.  Because they perform a needed function on Callia, the Water Masters, reluctantly, permit their existence and treat with their traders as if they were of a caste only one step below themselves.

Star Traders who are smart, and/or lucky, make contact with a Caravan rather than one of the towns. Not only will the Caravaners give the Star Traders better deals, they often are the best (only) sources for the few trade items that Callia has to offer.  Note that traders with the Caravans might be a source for the sale, or purchase, of illegal "surface" water, or have information on how Water Hunters can be contacted.

There is little wild life on Callia, although Sand Slugs and Glennich  are notable exceptions. The large (60 kg) sand slugs, with an iridescent hard exo-skeleton, crawl across the sandier mid latitude deserts rooting up and eating a lichen called glennich. Sections of the cast off shells of these slugs are carved by local artists.  Sand slug kidneys are rumored to possess a natural anti-aging component. The hybrid glennich lichen is cultivated, along with hardy grains and small animals, for food around the Callian oases, but the naturally occurring varieties are a rare and expensive delicacy...even in some off-world markets.